Books
2010. Program or be Programmed: Ten Commands for a Digital Age Ebook ISBN 9781935928164
2009. Life, Inc.: How the World Became A Corporation and How To Take It Back ISBN 9781400066896
2005. Get Back in the Box: Innovation from the Inside Out ISBN 9780060758691
2003. Accessible Antecedent Democracy A Demos Essay
2003. Nothing Sacred: The Truth About Judaism ISBN 9781400051397
1999. Coercion: Why We Listen to What "They" Say ISBN 9781573228299
1996. Playing the Future: What We Can Learn From Digital Kids ISBN 9781573227643 (Published in the UK in 1997 as "Children of Chaos: Surviving the End of the World as We Know it" ISBN 0006548792)
1995. Media Virus: Hidden Agendas in Accepted Ability ISBN 9780345397744
1994. Cyberia: Life in the Trenches of Cyberspace ISBN 9781903083246
edit Fiction works
2002. Exit Strategy (aka Bull) ISBN 9781887128902
1997. Ecstasy Club ISBN 9781573227025
edit Graphic novels
2005-2008. Testament ISBN 9781401210632
2004. Club Zero-G ISBN 9780972952934
edit Documentaries
2009 - 2010 Digital Nation, Life on the Virtual Frontier. Web armpit and documentary
2009 Life Inc. The Movie
2004 The Persuaders. This documentary examines the cerebral techniques abaft accepted business and announcement trends, determines how these methods access how we appearance ourselves and desires, and postulates on the approaching implications of these actuating approaches at work.
2001 Merchants of Cool, a groundbreaking, award-winning Frontline documentary which explores the people, business techniques and ideologies abaft accepted ability for teenagers. This video attempts to acknowledgment whether or not boyhood accepted ability is cogitating of its citizenry or bogus by big business and accompanying groups.
edit Radio
The Media Squat (creator and host): freeform, bottom-up, accessible antecedent WFMU radio which examines analogously accessible source, bottom-up solutions to some of the problems engendered by our relentlessly top-down society.
2010. Program or be Programmed: Ten Commands for a Digital Age Ebook ISBN 9781935928164
2009. Life, Inc.: How the World Became A Corporation and How To Take It Back ISBN 9781400066896
2005. Get Back in the Box: Innovation from the Inside Out ISBN 9780060758691
2003. Accessible Antecedent Democracy A Demos Essay
2003. Nothing Sacred: The Truth About Judaism ISBN 9781400051397
1999. Coercion: Why We Listen to What "They" Say ISBN 9781573228299
1996. Playing the Future: What We Can Learn From Digital Kids ISBN 9781573227643 (Published in the UK in 1997 as "Children of Chaos: Surviving the End of the World as We Know it" ISBN 0006548792)
1995. Media Virus: Hidden Agendas in Accepted Ability ISBN 9780345397744
1994. Cyberia: Life in the Trenches of Cyberspace ISBN 9781903083246
edit Fiction works
2002. Exit Strategy (aka Bull) ISBN 9781887128902
1997. Ecstasy Club ISBN 9781573227025
edit Graphic novels
2005-2008. Testament ISBN 9781401210632
2004. Club Zero-G ISBN 9780972952934
edit Documentaries
2009 - 2010 Digital Nation, Life on the Virtual Frontier. Web armpit and documentary
2009 Life Inc. The Movie
2004 The Persuaders. This documentary examines the cerebral techniques abaft accepted business and announcement trends, determines how these methods access how we appearance ourselves and desires, and postulates on the approaching implications of these actuating approaches at work.
2001 Merchants of Cool, a groundbreaking, award-winning Frontline documentary which explores the people, business techniques and ideologies abaft accepted ability for teenagers. This video attempts to acknowledgment whether or not boyhood accepted ability is cogitating of its citizenry or bogus by big business and accompanying groups.
edit Radio
The Media Squat (creator and host): freeform, bottom-up, accessible antecedent WFMU radio which examines analogously accessible source, bottom-up solutions to some of the problems engendered by our relentlessly top-down society.
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